e.g. The player always has control of their movement. If a player is driving a car and the car is moving forwards, it must be because the player is pushing forward on the control, and they can stop the car at any time.We can sum this up with 'Don't take the player for a ride.'An example of this done wrong is the dalek casing section of Doctor Who The Edge of Time VR. you're not incontrol of your direction or movement and is it's uncomfortable for the vestibular system.There must be many more potential laws to make great VR though?
e.g. The player always has control of their movement. If a player is driving a car and the car is moving forwards, it must be because the player is pushing forward on the control, and they can stop the car at any time.
We can sum this up with 'Don't take the player for a ride.'
An example of this done wrong is the dalek casing section of Doctor Who The Edge of Time VR. you're not incontrol of your direction or movement and is it's uncomfortable for the vestibular system.
There must be many more potential laws to make great VR though?
virtualreality
Submitted November 18, 2019 at 06:00PM by dr_zoidberg590 https://ift.tt/35foc7z Sphere: Related Content
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