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Tuesday, September 29, 2020

Next Level Racing Motion Platform V3 settings for Star Wars Squadrons (& Project Stardust VR)

Hello Everyone,Like many of you I'm really looking forward to the release of Star Wars Squadrons later this week! Since I made the somewhat crazy investment into a Next Level Racing cockpit with Motion Platform V3 last year, I thought it would be extra awesome to play this game using motion support :DUnfortunately it seems that the game won't have telemetry output on launch, but I figured for a space flight game, it could still be fun to get motion off of the movement of your HOTAS (in my case the cheap Thrustmaster T-Flight X). I used the free game Project Stardust VR, which is basically the old Atari Star Wars arcade game, only with much better graphics and sound - and VR - to test my theory and I guess I was right! I literally had a blast ^_^Since the interface seems a bit hard to figure out (at least to me) I thought maybe I can do someone a favor by sharing my settings. So in the Platform Manager, make a new profile and name it whatever you like, for example HOTAS. Then choose "DirectInputPlugin" as your input plugin and use "configure" to calibrate your stick. You will end up with left/right and front/back motion (the latter split up into two separate controllers, which is unneccesary, so I combined those into one). What I did then is I added some extra, limited and sudden movement when you accellerate & decellerate and when you use the rudder, so you get yanked a little extra bit, which is especially cool in combination with other movement. So here is the full list of my settings:​Input plugin: DirectInputPluginAcceleration: AutoMaximum Speed (slider about 20% from the left)​Mapping:Source: Joy 1 XMotion Type: Left-Right RotationSmoothness (slider about 10% from the left)Offset: -32767,000 Factor: 1,000Dead Zone: 0,000Range: ( - 32767:32767)​Source: Joy 1 YMotion Type: Rear-Front RotationSmoothness (slider about 10% from the left)Offset: -32767,000 Factor: -1,000Dead Zone: 0,000Range: ( - 32767:32767)​Source: Joy 1 RZMotion Type: Left-Right RotationSmoothness (slider about 15% from the left)Offset: -32767,000 Factor: 1,000Dead Zone: 0,000Range: ( - 9110:9110)​Source: Joy 1 ZMotion Type: Rear-Front RotationSmoothness (slider about 15% from the left)Offset: -32767,000 Factor: 1,000Dead Zone: 0,000Range: ( - 7935:7935)​Then you can press "Save and Close". Notice that you can play with your controller "live" to fine-tune, but the settings will only take effect once you press "Save" after changing values. After Saving & Closing, I used Post-Processing to make all the motions wayyy smaller as I have the feeling, when you're in VR, a little motion is already intense enough :PSo these are my post-processing settings, adjust to your liking:​Roll Post-Processing:Linearity: 1.5Gain 1.0Offset 0.0​Pitch Post-Processing:Linearity: 1.5Gain 1.0Offset 0.0​If any of you have better settings or even scripts which can apparently be used, please let me know. And may the Force be with you … always :D

Hello Everyone,Like many of you I'm really looking forward to the release of Star Wars Squadrons later this week! Since I made the somewhat crazy investment into a Next Level Racing cockpit with Motion Platform V3 last year, I thought it would be extra awesome to play this game using motion support :D

Unfortunately it seems that the game won't have telemetry output on launch, but I figured for a space flight game, it could still be fun to get motion off of the movement of your HOTAS (in my case the cheap Thrustmaster T-Flight X). I used the free game Project Stardust VR, which is basically the old Atari Star Wars arcade game, only with much better graphics and sound - and VR - to test my theory and I guess I was right! I literally had a blast ^_^

Since the interface seems a bit hard to figure out (at least to me) I thought maybe I can do someone a favor by sharing my settings. So in the Platform Manager, make a new profile and name it whatever you like, for example HOTAS. Then choose "DirectInputPlugin" as your input plugin and use "configure" to calibrate your stick. You will end up with left/right and front/back motion (the latter split up into two separate controllers, which is unneccesary, so I combined those into one). What I did then is I added some extra, limited and sudden movement when you accellerate & decellerate and when you use the rudder, so you get yanked a little extra bit, which is especially cool in combination with other movement. So here is the full list of my settings:

Input plugin: DirectInputPlugin

Acceleration: Auto

Maximum Speed (slider about 20% from the left)

Mapping:

Source: Joy 1 X

Motion Type: Left-Right Rotation

Smoothness (slider about 10% from the left)

Offset: -32767,000 Factor: 1,000

Dead Zone: 0,000

Range: ( - 32767:32767)

Source: Joy 1 Y

Motion Type: Rear-Front Rotation

Smoothness (slider about 10% from the left)

Offset: -32767,000 Factor: -1,000

Dead Zone: 0,000

Range: ( - 32767:32767)

Source: Joy 1 RZ

Motion Type: Left-Right Rotation

Smoothness (slider about 15% from the left)

Offset: -32767,000 Factor: 1,000

Dead Zone: 0,000

Range: ( - 9110:9110)

Source: Joy 1 Z

Motion Type: Rear-Front Rotation

Smoothness (slider about 15% from the left)

Offset: -32767,000 Factor: 1,000

Dead Zone: 0,000

Range: ( - 7935:7935)

Then you can press "Save and Close". Notice that you can play with your controller "live" to fine-tune, but the settings will only take effect once you press "Save" after changing values. After Saving & Closing, I used Post-Processing to make all the motions wayyy smaller as I have the feeling, when you're in VR, a little motion is already intense enough :P

So these are my post-processing settings, adjust to your liking:

Roll Post-Processing:

Linearity: 1.5

Gain 1.0

Offset 0.0

Pitch Post-Processing:

Linearity: 1.5

Gain 1.0

Offset 0.0

If any of you have better settings or even scripts which can apparently be used, please let me know. And may the Force be with you … always :D


virtualreality
Submitted September 29, 2020 at 05:21PM by grooviak https://ift.tt/2Sbfy5K

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