Friday, June 28, 2019

Oculus deserves some praise for their most recent Rift S beta patch

Now as you people might have seen there's been a lot of complaints about the Rift S' inside-out tracking, specially when it comes to FPS and bow-and-arrow games. I personally thought it was something that would mildly improve but I'd just have to get used to. I already was sort of getting into it and had learned to hold my hand a bit differently in H3 to get those shots to line up just right.Well with their most recent update to the beta branch these problems are almost completely gone. You can sort of occlude the furthest controler still but it takes some effort and when it comes to problems with tracking near the headset they are completely and totally gone. I just played In Death and it was miles ahead of the experience I had two days ago when I bought it, absolutely destroying the PSVR version at that. H3VR runs incredibly now and I absolutely adore being able to fully enjoy the great new update. Thrill of the Fight had me able to guard with the controllers as close to the headset as possible, something that greatly improved the experience. Blade and Sorcery... well let's just say I'm finally able to cut off any head I want with a double handed blade.Thanks Oculus, I took a bit of a gamble with the Rift S and it's already paying off. I can't wait for you guys to fix the white static issue and I now absolutely belive you will. Come to think of it, I didn't have any this past session but that might just be luck. Anyways, keep it going and I'll get a Quest too.

Now as you people might have seen there's been a lot of complaints about the Rift S' inside-out tracking, specially when it comes to FPS and bow-and-arrow games. I personally thought it was something that would mildly improve but I'd just have to get used to. I already was sort of getting into it and had learned to hold my hand a bit differently in H3 to get those shots to line up just right.

Well with their most recent update to the beta branch these problems are almost completely gone. You can sort of occlude the furthest controler still but it takes some effort and when it comes to problems with tracking near the headset they are completely and totally gone. I just played In Death and it was miles ahead of the experience I had two days ago when I bought it, absolutely destroying the PSVR version at that. H3VR runs incredibly now and I absolutely adore being able to fully enjoy the great new update. Thrill of the Fight had me able to guard with the controllers as close to the headset as possible, something that greatly improved the experience. Blade and Sorcery... well let's just say I'm finally able to cut off any head I want with a double handed blade.

Thanks Oculus, I took a bit of a gamble with the Rift S and it's already paying off. I can't wait for you guys to fix the white static issue and I now absolutely belive you will. Come to think of it, I didn't have any this past session but that might just be luck. Anyways, keep it going and I'll get a Quest too.


virtualreality
Submitted June 28, 2019 at 06:53PM by HosttheHost https://ift.tt/2RHK1ao

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